BARAMIS ARZEN-GAFOUL

Species: human
Gender:
male
Age:
34
DOB:

Birthplace: The Wildlands, Three Tooth Tribe
Occupation: Paladin Champion
Languages: Common

Personality
Baramis is a barbarian, but don't let that fool you. He may not be well-learned in the sciences and arts, but he's extremely intelligent. He always thinks before he charges and is a strong strategist. He can read and write, and quite well at that. He looks like a rugged fearsome brute, but that's simply the way everyone looks where he comes from.

As big and strong and bulky as he is, Baramis is somewhat shy. He doesn't speak up often, used to having his ideas ridiculed just because he's a barbarian. He's not sensitive or weepy. He has a thick hide. He just doesn't expect people to listen to him so he stays quiet. He never really opens up to people, preferring a solitary lifestyle.

Baramis is extremely honorable and values personal honor above all else. Like most barbarians, he doesn't believe in large organizations or any sort of honor in following rules. It's his belief that you have to do the things that let you live with yourself at the end of the day. That usually doesn't mean marching to war because some big leader guy wants more land, which explains why the barbarian territories have been shrinking. Baramis's way of life is an old one, and possibly a dying one.

As his people are nomadic, Baramis likes to roam, but he's found in recent years it's nice to have a permanent base camp. It's nothing fancy, just a sturdy tent and a cooking pit, but it's home.

Physical Characteristics
Height: 5' 10"
Weight/Build: heavily muscled
Hair: Russet, very full and wavy, a tangled mess unless he washes it (which is rare). he keeps it chopped around the nape of his neck.
Eyes: dark grey-green
Skin: tan
Face: square-jawed, strong, bearded, sometimes with small braids in his beard
Attire: Armor. Lots of heavy armor. Magic heavy armor, blessed by the Goddess. A big honkin' axe, and two really jaggedy-looking swords designed to tear flesh to pieces. Like any sane person, he doesn't wear his armor all the time, and when he's not in armor wears perfectly civilized tunics and pants and capes, usually in dark colors, and with nice embroidering. he always wears a silver earring or two, and is fond of various silver jewerly.

IMAGE DATABANK
 
HISTORY

Collective History: the Green Circle
Nestled in the fertile lands is the haven known as the Green Circle. Home to a small number of humans and elves, it is an area of peace and prosperity, green and vibrant, and proof of the idea that humans and elves can live peacefully together after the Great Wars. Ruled by a collective of elves and Elders, its most honored family is the noble Orvinque, holders of the Green Circle talisman after which the land was named.

Things were peaceful for hundreds of years until the younger son of the Orvinque family, Albemarle Grunsparwa Orvinque, stole the Green Circle and ran off with it into the woods. He was pursued by the elder son, Aronnax Grunhafoc Orvinque, and Cecil Lavanchy, a mage from the human town. When Albemarle activated the Circle to defend himself from monsters, he became the Circle's Bearer, and all the evils of the land descended upon him, hungry for the Circle's powers. Albemarle fled, but was eventually caught by Aronnax and Cecil who, unabel to remove the Circle from Albemarle, were forced to join him. They journeyed up into the snowy peaks of the Great North Mountains, where they encountered the barbarian Baramis Arzen-Gafoul, who was on a holy quest for the Goddess in the hopes of being named her paladin-champion.

On top of Snowy Peak, they fought the Lord of Blackdragon and defeated him. But Blackdragon's minions were not so easily dissuaded, and the intrepid heroes sought refuge in the Great North Temple's sanctuary. There they were visited by the Goddess, who named Baramis her paladin-champion, and Cecil her mage-champion. Empowered by the Goddess, the heroes charged out and threw back the attackers, driving them away from the Temple.

But it was too late for the land of the Green Circle. Without its protective talisman, it had been overrun by orcs and all the fertile greenery destroyed. Aronnax, rightly blaming Albemarle, pronounced his brother was dead to him. He set out to gather up warriors to take back the Circle. Cecil and Baramis, the Goddess' champions, set out to do the Goddess' bidding and fight for her glory. Albemarle was invited into the Goddess' home..

Individual History
.

Post-Extraction
 

ASSOCIATIONS

 

ADDITIONAL NOTES

 

Imperium Character Database and all associated texts and images are copyright (c) 2006 E. T. Young. Individual character histories and descriptions are copyright (c) 1995-2006 E. T. Young. Individual artwork is property its respective creators and is used with permission. No materials herein may be reproduced without permission.